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CSCW
2006
ACM
13 years 7 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CSCW
2006
ACM
13 years 9 months ago
Designing task visualizations to support the coordination of work in software development
Software development tools primarily focus on supporting the technical work. Yet no matter the tools employed, the process followed, or the size of the team, important aspects of ...
Christine A. Halverson, Jason B. Ellis, Catalina D...
CSCW
2006
ACM
13 years 9 months ago
Improving network efficiency in real-time groupware with general message compression
Groupware communicates by sending messages across the network, and groupware programmers use a variety of formats for these messages, such as XML, plain text, or serialized object...
Carl Gutwin, Christopher Fedak, Mark Watson, Jeff ...
CSCW
2006
ACM
13 years 9 months ago
Exploring the effects of group size and display configuration on visual search
Visual search is the subject of countless psychology studies in which people search for target items within a scene. The bulk of this literature focuses on the individual with the...
Clifton Forlines, Chia Shen, Daniel Wigdor, Ravin ...
CSCW
2006
ACM
13 years 9 months ago
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
David Fono, Scott Counts
CSCW
2006
ACM
13 years 9 months ago
Structuring and supporting persistent chat conversations
Persistence of conversations has been found to be a useful feature in group chat tools. When conversations are stored and made accessible to all members of a group, they can facil...
David Fono, Ronald Baecker
CSCW
2006
ACM
13 years 9 months ago
Re-space-ing place: "place" and "space" ten years on
In the ten years since the distinction between “place” and “space” emerged as a consideration for CSCW researchers and designers, the concepts have proven useful across a ...
Paul Dourish
CSCW
2006
ACM
13 years 9 months ago
Email overload at work: an analysis of factors associated with email strain
Almost every office worker can relate to feelings of email overload and stress, but in reality the concept of email strain is not well understood. In this paper, we describe a lar...
Laura A. Dabbish, Robert E. Kraut
CSCW
2006
ACM
13 years 9 months ago
The practical indispensability of articulation work to immediate and remote help-giving
This paper argues that the design of remote help-giving systems should be grounded in articulation work and the methodical ways in which help-givers and help-seekers coordinate th...
Andy Crabtree, Jacki O'Neill, Peter Tolmie, Stefan...