Sciweavers

CVGIP
2007
99views more  CVGIP 2007»
13 years 4 months ago
Meshless geometric subdivision
Point-based surface processing has developed into an attractive alternative to mesh-based processing techniques for a number of geometric modeling applications. By working with po...
Carsten Moenning, Facundo Mémoli, Guillermo...
CVGIP
2007
88views more  CVGIP 2007»
13 years 4 months ago
Autonomous pedestrians
We address the difficult open problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, beha...
Wei Shao, Demetri Terzopoulos
CVGIP
2007
69views more  CVGIP 2007»
13 years 4 months ago
Finite volume flow simulations on arbitrary domains
Jeremy D. Wendt, William V. Baxter III, Ipek Oguz,...
CVGIP
2007
87views more  CVGIP 2007»
13 years 4 months ago
Minkowski sum boundary surfaces of 3D-objects
Martin Peternell, Tibor Steiner
CVGIP
2007
86views more  CVGIP 2007»
13 years 4 months ago
A performance-based technique for timing keyframe animations
From our experience observing novice animators, it is clear that setting keyframe spatial values is straightforward while specifying the keyframe timing is difficult and often tim...
Sílvio César Lizana Terra, Ronald A....
CVGIP
2007
108views more  CVGIP 2007»
13 years 4 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
CVGIP
2007
136views more  CVGIP 2007»
13 years 4 months ago
Contour-based surface reconstruction using MPU implicit models
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
CVGIP
2007
187views more  CVGIP 2007»
13 years 4 months ago
Facial motion cloning with radial basis functions in MPEG-4 FBA
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely the source) to a mesh representing another face (the target), generally havi...
Marco Fratarcangeli, Marco Schaerf, Robert Forchhe...