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DAGSTUHL
1997
13 years 5 months ago
Constrained Navigation Environments
Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately...
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh...
DAGSTUHL
1997
13 years 5 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
DAGSTUHL
1997
13 years 5 months ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
DAGSTUHL
1997
13 years 5 months ago
A Glossary of Time Granularity Concepts
Claudio Bettini, Curtis E. Dyreson, William S. Eva...
DAGSTUHL
2000
13 years 5 months ago
Vision and Touch for Grasping
This paper introduces our one-armed stationary humanoid robot GripSee together with research projects carried out on this platform. The major goal is to have it analyze a table sce...
Rolf P. Würtz
DAGSTUHL
2000
13 years 5 months ago
Trace-Driven Memory Simulation: A Survey
Richard Uhlig, Trevor N. Mudge
DAGSTUHL
2000
13 years 5 months ago
Presenting Data from Experiments in Algorithmics
Algorithmic experiments yield large amounts of data that depends on many parameters. This paper collects a number of rules for presenting this data in concise, meaningful, understa...
Peter Sanders
DAGSTUHL
2000
13 years 5 months ago
Similarity Measure Computation of Convex Polyhedra Revisited
We study the computation of rotation-invariant similarity measures of convex polyhedra, based on Minkowski's theory of mixed volumes. To compute the similarity measure, a (mix...
Jos B. T. M. Roerdink, Henk Bekker