Sciweavers

DEFORM
2000
13 years 5 months ago
Interactive Modelling of MPEG-4 Deformable Human Body Models
: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation o...
Hyewon Seo, Frederic Cordier, Laurent Philippon, N...
DEFORM
2000
13 years 5 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
DEFORM
2000
13 years 5 months ago
Communicative Autonomous Agents
: We present a way to mix the lower control of agents with the high level specifications of their goals. This paper addresses various topics required to animate virtual humans in a...
Angela Caicedo, Jean-Sébastien Monzani, Dan...
DEFORM
2000
13 years 5 months ago
Parametrization and Range of Motion of the Ball-and-Socket Joint
The ball-and-socket joint model is used to represent articulations with three rotational degrees of freedom (DOF), such as the human shoulder and the hip. The goal of this paper i...
Paolo Baerlocher, Ronan Boulic
DEFORM
2000
13 years 5 months ago
Efficient Muscle Shape Deformation
: In this paper we extend previous work [Aubel00] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and ...
Amaury Aubel, Daniel Thalmann
DEFORM
2000
13 years 5 months ago
Towards Behavioral Consistency in Animated Agents
: We are seeking to outline a framework to create embodied agents with consistency both in terms of human actions and communications in general and individual humans in particular....
Jan M. Allbeck, Norman I. Badler