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3DIM
2011
IEEE
8 years 9 months ago
Stereo Reconstruction of Building Interiors with a Vertical Structure Prior
—Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous sys...
Bernhard Zeisl, Christopher Zach, Marc Pollefeys
ICCV
2011
IEEE
8 years 9 months ago
Simultaneous Multi-Body Stereo and Segmentation
This paper presents a novel multi-body multi-view stereo method to simultaneously recover dense depth maps and perform segmentation with the input of a monocular image sequence. U...
Guofeng Zhang, Jiaya Jia, Hujun Bao
CISS
2010
IEEE
9 years 1 months ago
Fast robust reconstruction of large-scale environments
—The approach presented in this paper tackles the active research problem of the fast automatic modeling of large-scale environments from videos with millions of frames and colle...
Jan-Michael Frahm, Marc Pollefeys, Svetlana Lazebn...
ICIP
2010
IEEE
9 years 7 months ago
Improving subpixel stereo matching with segment evolution
Segmentation-based approach has shown significant success in stereo matching. By assuming pixels within one image segment belong to the same 3D surface, robust depth estimation ca...
Yao-Jen Chang, Hung-Hsun Liu, Tsuhan Chen
ICIP
1998
IEEE
10 years 1 months ago
Video Object Segmentation Introducing Depth and Motion Information
In the paper we present a method to estimate relative depth between objects in scenes of video sequences. The information for the estimation of the relative depth is obtained from...
Montse Pardàs
ECCV
2010
Springer
10 years 2 months ago
Analyzing Depth from Coded Aperture Sets
Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
CVPR
2005
IEEE
10 years 3 months ago
A Slit Scanning Depth of Route Panorama from Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along streets. During the movement of a vehicle, a slit in the camera frame is set properly to sample scenes...
Min Shi, Jiang Yu Zheng
ICIP
2008
IEEE
10 years 4 months ago
Regularized depth from defocus
In the area of depth estimation from images an interesting approach has been structure recovery from defocus cue. Towards this end, there have been a number of approaches [4, 6]. ...
Vinay P. Namboodiri, Subhasis Chaudhuri, Sunil Had...
ETFA
2008
IEEE
10 years 4 months ago
3D-based monocular SLAM for mobile agents navigating in indoor environments
This paper presents a novel algorithm for 3D depth estimation using a particle filter (PFDE - Particle Filter Depth Estimation) in a monocular vSLAM (Visual Simultaneous Localiza...
Dejan Pangercic, Radu Bogdan Rusu, Michael Beetz
CVPR
2010
IEEE
10 years 5 months ago
Using cloud shadows to infer scene structure and camera calibration
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
Nathan Jacobs, Brian Bies, and Robert Pless
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