Sciweavers

AIIDE
2008
13 years 7 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ERSHOV
2006
Springer
13 years 8 months ago
An Agent-Based Architecture for Dialogue Systems
Abstract. Research in dialogue systems has been moving towards reusable and adaptable architectures for managing dialogue execution and integrating heterogeneous subsystems. In thi...
Mark Buckley, Christoph Benzmüller
ATAL
2006
Springer
13 years 8 months ago
An adaptive plan-based dialogue agent: integrating learning into a BDI architecture
We consider the problem of dialogue adaptation in our Smart Personal Assistant (SPA), which uses a plan-based dialogue model. We present a novel way of integrating learning into a...
Anh Nguyen, Wayne Wobcke
AIMSA
2006
Springer
13 years 8 months ago
Machine Learning for Spoken Dialogue Management: An Experiment with Speech-Based Database Querying
Although speech and language processing techniques achieved a relative maturity during the last decade, designing a spoken dialogue system is still a tailoring task because of the ...
Olivier Pietquin
IUI
1993
ACM
13 years 9 months ago
Wizard of Oz studies: why and how
We discuss current approaches to the development of natural language dialogue systems, and claim that they do not sufficiently consider the unique qualities of man-machine intera...
Nils Dahlbäck, Arne Jönsson, Lars Ahrenb...
SIGDOC
1998
ACM
13 years 9 months ago
Applying the Act-Function-Phase Model to Aviation Documentation
The act-function-phase model systematically relates the acts of the dialogue at time-of-use to the acts of the dialogue between author and users at time-of-development. We show ho...
David G. Novick, Saïd Tazi
TOOLS
1998
IEEE
13 years 9 months ago
An Architecture for Unified Dialogue in Distributed Object Systems
In traditional information systems, the user interface is controlled by one single application. In distributed systems, several distributed components may want to influence the ap...
Arve Larsen, Peter D. Holmes
CAIP
2003
Springer
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13 years 10 months ago
Optimizing Eigenfaces by Face Masks for Facial Expression Recognition
A new direction in improving modern dialogue systems is to make a human-machine dialogue more similar to a human-human dialogue. This can be done by adding more input modalities. O...
Carmen Frank, Elmar Nöth
ATAL
2003
Springer
13 years 10 months ago
On the outcomes of formal inter-agent dialogues
This paper studies argumentation-based dialogues between agents. It takes a previously defined system by which agents can trade arguments and examines the outcomes of the dialogu...
Simon Parsons, Michael Wooldridge, Leila Amgoud
AGENTCL
2003
Springer
13 years 10 months ago
A Cooperative Dialogue Game for Resolving Ontological Discrepancies
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
Robbert-Jan Beun, Rogier M. van Eijk