Sciweavers

SAC
2008
ACM
13 years 4 months ago
Proposing metrics of difficulty of domain knowledge using usecase diagrams
In a system development, the knowledge of a target business is very important factor for the success of a development. The needed part of such knowledge is different for each stak...
Akira Osada, Daigo Ozawa, Naoyuki Kitazawa, Haruhi...
AI
2006
Springer
13 years 4 months ago
Controlled generation of hard and easy Bayesian networks: Impact on maximal clique size in tree clustering
This article presents and analyzes algorithms that systematically generate random Bayesian networks of varying difficulty levels, with respect to inference using tree clustering. ...
Ole J. Mengshoel, David C. Wilkins, Dan Roth
AIIDE
2008
13 years 6 months ago
Difficulty Scaling through Incongruity
In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human pl...
Giel van Lankveld, Pieter Spronck, Matthias Rauter...
CHI
2009
ACM
13 years 11 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...