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DIGITEL
2007
IEEE
13 years 6 months ago
Chatterer Ping-pong Table
Shigeki Doi, Yasuhiro Kawada, Satoshi Fujii
DIGITEL
2007
IEEE
13 years 6 months ago
PILE: Physical Interactive Learning Environment
Jie Chi Yang, Yi Ho Chen, Chih Hung Chen
DIGITEL
2007
IEEE
13 years 8 months ago
An investigation of the differences between robot and virtual learning companions' influences on students' engagement
We investigate the differences of the influences between robot and virtual learning companions on students' engagement. From the analysis of our experimental result and inter...
Sheng-Hui Hsu, Chih-Yueh Chou, Fei Ching Chen, Yua...
DIGITEL
2007
IEEE
13 years 10 months ago
Shadow Box: an interactive learning toy for children
The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children the representational relationship between words and their mean...
Ja-Young Sung, Aaron Levisohn, Ji-won Song, Ben To...
DIGITEL
2007
IEEE
13 years 10 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...
DIGITEL
2007
IEEE
13 years 10 months ago
A Brief Survey of Distributed Computational Toys
Distributed Computational Toys are physical artifacts that function based on the coordination of more than one computing device. Often, these toys take the form of a microcontroll...
Eric Schweikardt, Mark D. Gross
DIGITEL
2007
IEEE
13 years 10 months ago
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. A multi-agent...
Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Su...
DIGITEL
2007
IEEE
13 years 10 months ago
Idea Storming Cube: A Game-based System to Support Creative Thinking
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspect...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...