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DIGITEL
2008
IEEE
13 years 6 months ago
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...
Neil Peirce, Owen Conlan, Vincent Wade
DIGITEL
2008
IEEE
13 years 10 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
DIGITEL
2008
IEEE
13 years 10 months ago
Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages
Learning Villages (LV) is a game-based computersupported collaborative learning (CSCL) platform, which facilitates students’ issue-based discussion in a massively multiplayer ga...
Morris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, ...
DIGITEL
2008
IEEE
13 years 10 months ago
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanc...
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri...
DIGITEL
2008
IEEE
13 years 10 months ago
RoboMusicKids - Music Education with Robotic Building Blocks
Being able to express oneself musically and experiment with music composition is traditionally determined by one’s ability to play an actual instrument with a certain degree of ...
Jacob Nielsen, Niels Kristian Bærendsen, Car...
DIGITEL
2008
IEEE
13 years 10 months ago
Using Humanoid Robots as Instructional Media in Elementary Language Education
As robot technologies have developed rapidly, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solv...
Gwo-Dong Chen, Chih-Wei Chang
DIGITEL
2008
IEEE
13 years 10 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
DIGITEL
2008
IEEE
13 years 10 months ago
Learning about Complexity with Modular Robots
We present progress with roBlocks, a reconfigurable modular robotic system for education. Children snap together small, magnetic, heterogeneous modules to create larger, more comp...
Eric Schweikardt, Mark D. Gross