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DIGRA
2005
Springer
11 years 5 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
DIGRA
2005
Springer
11 years 5 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
DIGRA
2005
Springer
11 years 5 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
DIGRA
2005
Springer
11 years 5 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
DIGRA
2005
Springer
11 years 5 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
DIGRA
2005
Springer
11 years 5 months ago
Frame and Metaphor in Political Games
This paper offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias, based on cognitive linguist George Lakoff’s notion of metaphor an...
Ian Bogost
DIGRA
2005
Springer
11 years 5 months ago
The GameCreator: Self-Created Mobile Games on the Internet
Johann Füller, Christoph Ihl, Markus Rieger
DIGRA
2005
Springer
11 years 5 months ago
How Serious are serious games? Some lessons from Infra-games
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making and 1...
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van...
DIGRA
2005
Springer
11 years 5 months ago
Making Right(s) Decision: Artificial life and Rights Reconsidered
With the proliferation of robotics in industry, education and entertainment, artificial intelligent robots challenge the way we think about relationships between humans and machin...
Juyun Kim
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