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DIMEA
2008
176views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Designing GUI for the user configuration of pervasive awareness applications
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...
Eleni Romoudi, Theodosia Fokidou
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
DIMEA
2008
137views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Biometric tendency recognition and classification system: an artistic approach
The Biometric Tendency Recognition and Classification System is a software application that continuously measures a participant's physiological responses to a given image and...
Carlos Castellanos, Philippe Pasquier, Luther Thie...
DIMEA
2008
115views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Software engineering for and with artists: a case study
The article presents ImproSculpt
Anna Trifonova, Øyvind Brandtsegg, Letizia ...
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
DIMEA
2008
130views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Iscore: a system for writing interaction
In this article, we present the development of research carried out to design a system of interactive scores for composition and execution, based on temporal constraints called Is...
Antoine Allombert, Myriam Desainte-Catherine, G&ea...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 6 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern