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PUC
2007
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13 years 3 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
GRAPHICSINTERFACE
2004
13 years 5 months ago
Improving Menu Placement Strategies for Pen Input
We investigate menu selection in circular and rectangular pop-up menus using stylus-driven direct input on horizontal and vertical display surfaces. An experiment measured perform...
Mark S. Hancock, Kellogg S. Booth
SI3D
1995
ACM
13 years 7 months ago
Guided Navigation of Virtual Environments
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...
Tinsley A. Galyean