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ECAI
2010
Springer
10 years 3 months ago
Propagation of Opinions in Structural Graphs
Trust and reputation measures are crucial in distributed open systems where agents need to decide whom or what to choose. Existing work has mainly focused on the reputation of sing...
Nardine Osman, Carles Sierra, Jordi Sabater-Mir
ECAI
2010
Springer
10 years 3 months ago
Multi Grain Sentiment Analysis using Collective Classification
Abstract. Multi grain sentiment analysis is the task of simultaneously classifying sentiment expressed at different levels of granularity, as opposed to single level at a time. Mod...
S. Shivashankar, B. Ravindran
ECAI
2010
Springer
10 years 3 months ago
Human Activity Recognition in Intelligent Home Environments: An Evolving Approach
In this paper, we propose an automated approach to track and recognize daily activities. Any activity is represented in this research as a sequence of raw sensors data. These seque...
José Antonio Iglesias, Plamen P. Angelov, A...
ECAI
2010
Springer
10 years 3 months ago
ABA: Argumentation Based Agents
Abstract. Many works have identified the potential benefits of using argumentation to address a large variety of multiagent problems. In this paper we take this idea one step furth...
Antonis C. Kakas, Leila Amgoud, Gabriele Kern-Isbe...
ECAI
2010
Springer
10 years 3 months ago
ProbLog Technology for Inference in a Probabilistic First Order Logic
We introduce First Order ProbLog, an extension of first order logic with soft constraints where formulas are guarded by probabilistic facts. The paper defines a semantics for FOPro...
Maurice Bruynooghe, Theofrastos Mantadelis, Angeli...
ECAI
2010
Springer
10 years 3 months ago
Unsupervised Layer-Wise Model Selection in Deep Neural Networks
Abstract. Deep Neural Networks (DNN) propose a new and efficient ML architecture based on the layer-wise building of several representation layers. A critical issue for DNNs remain...
Ludovic Arnold, Hélène Paugam-Moisy,...
ECAI
2010
Springer
10 years 3 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
ECAI
2010
Springer
10 years 3 months ago
Open-ended Grounded Semantics
Artificial agents trying to achieve communicative goals in situated interactions in the real-world need powerful computational systems for conceptualizing their environment. In ord...
Michael Spranger, Martin Loetzsch, Simon Pauw
ECAI
2010
Springer
10 years 3 months ago
A Very Fast Method for Clustering Big Text Datasets
Large-scale text datasets have long eluded a family of particularly elegant and effective clustering methods that exploits the power of pair-wise similarities between data points ...
Frank Lin, William W. Cohen
ECAI
2010
Springer
10 years 3 months ago
Analysis of Inverse Reinforcement Learning with Perturbed Demonstrations
Francisco S. Melo, Manuel Lopes, Ricardo Ferreira
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