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EGH
2007
Springer
13 years 11 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
EGH
2007
Springer
13 years 11 months ago
Stochastic rasterization using time-continuous triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Has...