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EGPGV
2004
Springer
147views Visualization» more  EGPGV 2004»
13 years 10 months ago
I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data
This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering proce...
Hongfeng Yu, Kwan-Liu Ma, Joel Welling
EGPGV
2004
Springer
181views Visualization» more  EGPGV 2004»
13 years 10 months ago
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...
Chaoli Wang, Jinzhu Gao, Han-Wei Shen
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
13 years 10 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
EGPGV
2004
Springer
165views Visualization» more  EGPGV 2004»
13 years 10 months ago
Tuning of Algorithms for Independent Task Placement in the Context of Demand-Driven Parallel Ray Tracing
This paper investigates assignment strategies (load balancing algorithms) for process farms which solve the problem of online placement of a constant number of independent tasks w...
Tomas Plachetka
EGPGV
2004
Springer
107views Visualization» more  EGPGV 2004»
13 years 10 months ago
Fast Remote Isosurface Visualization With Chessboarding
Alisa Neeman, Peter Sulatycke, Kanad Ghose
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
13 years 10 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
EGPGV
2004
Springer
119views Visualization» more  EGPGV 2004»
13 years 10 months ago
Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures
We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient ...
Michael Keckeisen, Wolfgang Blochinger
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
13 years 10 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
EGPGV
2004
Springer
143views Visualization» more  EGPGV 2004»
13 years 10 months ago
Massive Data Pre-Processing with a Cluster Based Approach
Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuit...
Rita Borgo, Valerio Pascucci, Roberto Scopigno