Sciweavers

AAAI
2007
13 years 6 months ago
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguch...
CISIS
2009
IEEE
13 years 11 months ago
Multiple-Paths Search with Concurrent Thread Scheduling for Fast AND/OR Tree Search
This paper proposes a fast AND/OR tree search algorithm using a multiple-paths concurrent search method. Conventional heuristic AND/OR tree search algorithms expand nodes in only ...
Fumiyo Takano, Yoshitaka Maekawa, Hironori Kasahar...