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ETRA
2006
ACM
102views Biometrics» more  ETRA 2006»
13 years 10 months ago
A comparative usability study of two Japanese gaze typing systems
Kenji Itoh, Hirotaka Aoki, John Paulin Hansen
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 10 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ETRA
2006
ACM
165views Biometrics» more  ETRA 2006»
13 years 10 months ago
Empathic tutoring software agents using real-time eye tracking
This paper describes an empathic software agent (ESA) interface using eye movement information to facilitate empathy-relevant reasoning and behavior. Eye movement tracking is used...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka
ETRA
2006
ACM
84views Biometrics» more  ETRA 2006»
13 years 10 months ago
A pivotable head mounted camera system that is aligned by three-dimensional eye movements
Philipp Wagner, Klaus Bartl, Wolfgang Günthne...
ETRA
2006
ACM
122views Biometrics» more  ETRA 2006»
13 years 10 months ago
Analyzing individual performance of source code review using reviewers' eye movement
This paper proposes to use eye movements to characterize the performance of individuals in reviewing source code of computer programs. We first present an integrated environment t...
Hidetake Uwano, Masahide Nakamura, Akito Monden, K...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 10 months ago
Causal saliency effects during natural vision
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...
Ran Carmi, Laurent Itti
ETRA
2006
ACM
101views Biometrics» more  ETRA 2006»
13 years 10 months ago
Gaze-contingent temporal filtering of video
We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...
Martin Böhme, Michael Dorr, Thomas Martinetz,...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
13 years 10 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ETRA
2010
ACM
167views Biometrics» more  ETRA 2010»
13 years 11 months ago
Understanding the benefits of gaze enhanced visual search
In certain applications such as radiology and imagery analysis, it is important to minimize errors. In this paper we evaluate a structured inspection method that uses eye tracking...
Pernilla Qvarfordt, Jacob T. Biehl, Gene Golovchin...