Sciweavers

AUSAI
2001
Springer
13 years 8 months ago
Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System
We propose a fuzzy rule-based system to map representations of the emotional state of an animated agent onto muscle contraction values for the appropriate facial expressions. Our i...
The Duy Bui, Dirk Heylen, Mannes Poel, Anton Nijho...
IUI
2009
ACM
13 years 9 months ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...
IFIP
2010
Springer
13 years 9 months ago
A Face Attention Technique for a Robot Able to Interpret Facial Expressions
Automatic facial expressions recognition using vision is an important subject towards human-robot interaction. Here is proposed a human face focus of attention technique and a faci...
Carlos Simplício, José Augusto Prado...
PG
2002
IEEE
13 years 9 months ago
May I talk to you? : -)" - Facial Animation from Text
We introduce a facial animation system that produces real-time animation sequences including speech synchronization and non-verbal speech-related facial expressions from plain tex...
Irene Albrecht, Jörg Haber, Kolja Kähler...
DAGM
2003
Springer
13 years 9 months ago
Automatic Pixel Selection for Optimizing Facial Expression Recognition Using Eigenfaces
A new direction in improving modern dialogue systems is to make a human-machine dialogue more similar to a human-human dialogue. This can be done by adding more input modalities, e...
Carmen Frank, Elmar Nöth
CAIP
2003
Springer
133views Image Analysis» more  CAIP 2003»
13 years 9 months ago
Optimizing Eigenfaces by Face Masks for Facial Expression Recognition
A new direction in improving modern dialogue systems is to make a human-machine dialogue more similar to a human-human dialogue. This can be done by adding more input modalities. O...
Carmen Frank, Elmar Nöth
SIGGRAPH
2003
ACM
13 years 9 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
MMM
2003
Springer
166views Multimedia» more  MMM 2003»
13 years 9 months ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
CA
2003
IEEE
13 years 9 months ago
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
The Duy Bui, Dirk Heylen, Anton Nijholt
KES
2004
Springer
13 years 9 months ago
Interpretation of Emotionally Expressive Characters in an Intercultural Communication
This paper reports an early result of an evaluation experiment of emotionally expressive characters for intercultural communication. The experiment was conducted as a series of dis...
Tomodo Koda