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VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
13 years 9 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda
IPPS
2003
IEEE
13 years 10 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández