Sciweavers

TVCG
2011
168views more  TVCG 2011»
12 years 11 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
UIST
2010
ACM
13 years 2 months ago
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Thomas Augsten, Konstantin Kaefer, René Meu...
UIC
2010
Springer
13 years 2 months ago
A Smartphone-Based Obstacle Sensor for the Visually Impaired
In this paper, we present a real-time obstacle detection system for the mobility improvement for the visually impaired using a handheld Smartphone. Though there are many existing a...
En Peng, Patrick Peursum, Ling Li, Svetha Venkates...
JIRS
2007
162views more  JIRS 2007»
13 years 4 months ago
Walking Control Algorithm of Biped Humanoid Robot on Uneven and Inclined Floor
This paper describes walking control algorithm for the stable walking of a biped humanoid robot on an uneven and inclined floor. Many walking control techniques have been develope...
Jung-Yup Kim, Ill-Woo Park, Jun-Ho Oh