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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
11 years 5 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
JOT
2008
117views more  JOT 2008»
11 years 5 months ago
First Person Shooter Game
3D game development is an exciting activity for many students. But getting a handle on 3D game development for novices may be a daunting task. We take this opportunity to
Rex Cason II, Erik Larson, Jonathan Robertson, Jon...
GAMEON
2001
11 years 7 months ago
Palm Game Design
Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on t...
Pieter Spronck
GAMEON
2008
11 years 7 months ago
Model Driven Game Development: 2D Platform Game Prototyping
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
Emanuel Montero Reyno, José Á. Cars&...
DIGRA
2003
Springer
11 years 10 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
DIGRA
2005
Springer
11 years 11 months ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
12 years 14 days ago
What game developers look for in a new graduate: interviews and surveys at one game company
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Michael Hewner, Mark Guzdial

Book
410views
13 years 3 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber

Book
301views
13 years 3 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...

Book
524views
13 years 3 months ago
Programming The Nintendo Game Boy Advance: The Unofficial Guide
All you need to know about the Nintendo game development. You will need to be a proficient in the C Language in order to follow this book.
Jonathan S. Harbour
books