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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ML
1998
ACM
148views Machine Learning» more  ML 1998»
13 years 3 months ago
Colearning in Differential Games
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
John W. Sheppard
JAL
2002
99views more  JAL 2002»
13 years 3 months ago
Kayles and Nimbers
Kayles is a combinatorial game on graphs. Two players select alternatingly a vertex from a given graph G - a chosen vertex may not be adjacent or equal to an already chosen vertex...
Hans L. Bodlaender, Dieter Kratsch
IGPL
2002
77views more  IGPL 2002»
13 years 3 months ago
On the semantics of informational independence
The semantics of the independence friendly logic of Hintikka and Sandu is usually defined via a game of imperfect information. We give a definition in terms of a game of perfect i...
Jouko A. Väänänen
DM
2002
86views more  DM 2002»
13 years 3 months ago
A chip-firing game and Dirichlet eigenvalues
We consider a variation of the chip-firing game in a induced subgraph S of a graph G. Starting from a given chip configuration, if a vertex v has at least as many chips as its deg...
Fan R. K. Chung, Robert B. Ellis
CORR
2002
Springer
108views Education» more  CORR 2002»
13 years 3 months ago
Learning to Play Games in Extensive Form by Valuation
Game theoretic models of learning which are based on the strategic form of the game cannot explain learning in games with large extensive form. We study learning in such games by ...
Philippe Jehiel, Dov Samet
CORR
2002
Springer
96views Education» more  CORR 2002»
13 years 3 months ago
A computer scientist looks at game theory
I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with fai...
Joseph Y. Halpern
CG
2002
Springer
13 years 3 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 3 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
COMSIS
2004
80views more  COMSIS 2004»
13 years 3 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn