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ECCC
2010
82views more  ECCC 2010»
13 years 4 months ago
A Strong Parallel Repetition Theorem for Projection Games on Expanders
The parallel repetition theorem states that for any Two Prover Game with value at most 1 - (for < 1/2), the value of the game repeated n times in parallel is at most (1 - 3 )(n...
Ran Raz
CORR
2010
Springer
69views Education» more  CORR 2010»
13 years 4 months ago
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Lennart E. Nacke
APAL
2010
81views more  APAL 2010»
13 years 4 months ago
Proof and refutation in MALL as a game
We present a setting in which the search for a proof of B or a refutation of B (i.e., a proof of
Olivier Delande, Dale Miller, Alexis Saurin
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 5 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
FUNGAMES
2008
13 years 5 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
IWEC
2004
13 years 6 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
AIIDE
2006
13 years 6 months ago
A Framework for Summarizing Game Experiences as Narratives
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
Yun-Gyung Cheong, R. Michael Young
IJCAI
2007
13 years 6 months ago
Multipotential Games
We introduce and analyze q-potential games and qcongestion games, where q is a positive integer. A 1-potential (congestion) game is a potential (congestion) game. We show that a g...
Dov Monderer
AAAI
2010
13 years 6 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern