Sciweavers

TOG
2002
114views more  TOG 2002»
13 years 4 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
IJVR
2006
63views more  IJVR 2006»
13 years 5 months ago
A Hierarchical 3D Data Rendering System Synchronized with HTML
We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content man-agement systems (CMS). To achieve this, we employed a geometry hiera...
Yousuke Kimura, Tomohiro Mashita, Atsushi Nakazawa...
COMPGEOM
2004
ACM
13 years 10 months ago
Deterministic sampling and range counting in geometric data streams
We present memory-efficient deterministic algorithms for constructing -nets and -approximations of streams of geometric data. Unlike probabilistic approaches, these deterministic...
Amitabha Bagchi, Amitabh Chaudhary, David Eppstein...
ICAT
2006
IEEE
13 years 11 months ago
Hierarchical 3D Data Rendering System Synchronizing with HTML
Abstract. We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content management systems (CMS). To achieve this, we employed a geome...
Yousuke Kimura, Tomohiro Mashita, Atsushi Nakazawa...
3DPVT
2006
IEEE
136views Visualization» more  3DPVT 2006»
13 years 11 months ago
Image Guided Geometry Inference
We introduce a new method for filling holes in geometry obtained from 3D range scanners. Our method makes use of 2D images of the areas where geometric data is missing. The 2D im...
Songhua Xu, Athinodoros S. Georghiades, Holly E. R...