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WSCG
2003
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13 years 5 months ago
Comparison of Accelerating Techniques for Discontinuity Meshing
Creating an appropriate mesh is one of demanding tasks of many global illumination algorithms. Discontinuity meshing proved to diminish artifacts caused by other meshing strategie...
Karel Nechvíle, Petr Tobola, Jiri Sochor
GRAPHICSINTERFACE
1998
13 years 5 months ago
Lighting Networks - A New Approach for Designing Lighting Algorithms
In the past, new global illumination algorithms have usually been designed as a single module that was responsible for the simulation of all aspects of illumination in a scene. A ...
Philipp Slusallek, Marc Stamminger, Hans-Peter Sei...
RT
1998
Springer
13 years 7 months ago
Canned Lightsources
Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
SIGGRAPH
1994
ACM
13 years 7 months ago
A framework for the analysis of error in global illumination algorithms
In this paper we identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the bou...
James Arvo, Kenneth E. Torrance, Brian E. Smits
RT
1997
Springer
13 years 7 months ago
Global Illumination Techniques for the Simulation of Participating Media
Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is t...
Frederic Pérez, Xavier Pueyo, Franço...
SIBGRAPI
2005
IEEE
13 years 9 months ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
AFRIGRAPH
2006
ACM
13 years 9 months ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...