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SI3D
2006
ACM
13 years 9 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
AFRIGRAPH
2006
ACM
13 years 9 months ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
PG
2007
IEEE
13 years 10 months ago
Practical Global Illumination for Hair Rendering
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair re...
Cem Yuksel, Ergun Akleman, John Keyser
ISVC
2009
Springer
13 years 10 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
AVSS
2009
IEEE
13 years 10 months ago
Global Illumination Compensation for Background Subtraction Using Gaussian-Based Background Difference Modeling
This paper presents a background segmentation technique, which is able to process acceptable segmentation masks under fast global illumination changes. The histogram of the frame-...
Julien A. Vijverberg, Marijn J. H. Loomans, Cornel...
CVPR
2008
IEEE
14 years 5 months ago
Modulated phase-shifting for 3D scanning
We present a new 3D scanning method using modulated phase-shifting. Optical scanning of complex objects or scenes with significant global light transport, such as subsurface scatt...
Tongbo Chen, Hans-Peter Seidel, Hendrik P. A. Lens...

Publication
443views
14 years 10 months ago
Luminance Distribution Control based on the Separation of Direct and Indirect Components
We propose a method to control the luminance distribution on a scene by modeling the light propagation with direct and indirect components separately. To reduce the measurement tim...
Osamu Nasu, Shinsaku Hiura, Kosuke Sato

Publication
255views
14 years 10 months ago
3-D Shape Measurement Method with Modulated Slit Light Robust for Interreflection and Subsurface Scattering
We propose a method to accurately measure the shape of objects by suppressing the effect of indirect reflection caused by the interreflection and subsurface scattering. We use a ...
Tatsuhiko Furuse, Shinsaku Hiura, Kosuke Sato