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TVCG
2002
156views more  TVCG 2002»
13 years 3 months ago
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
Eric B. Lum, Kwan-Liu Ma, John Clyne
VISSYM
2004
13 years 5 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
EGH
2003
Springer
13 years 9 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 10 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...