Sciweavers

RT
1999
Springer
13 years 8 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
SIGGRAPH
1999
ACM
13 years 8 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SIGGRAPH
2000
ACM
13 years 9 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
SIGGRAPH
2000
ACM
13 years 9 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
PG
2000
IEEE
13 years 9 months ago
Interactive Rendering Method for Displaying Shafts of Light
Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
MICRO
2002
IEEE
109views Hardware» more  MICRO 2002»
13 years 9 months ago
Using modern graphics architectures for general-purpose computing: a framework and analysis
Recently, graphics hardware architectures have begun to emphasize versatility, offering rich new ways to programmatically reconfigure the graphics pipeline. In this paper, we exp...
Chris J. Thompson, Sahngyun Hahn, Mark Oskin
ISWC
2002
IEEE
13 years 9 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
EGH
2003
Springer
13 years 9 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
EGH
2003
Springer
13 years 9 months ago
A multigrid solver for boundary value problems using programmable graphics hardware
—We present a method for using programmable graphics hardware to solve a variety of boundary value problems. The time-evolution of such problems is frequently governed by partial...
Nolan Goodnight, Cliff Woolley, Gregory Lewin, Dav...