Sciweavers

SMI
2005
IEEE
156views Image Analysis» more  SMI 2005»
13 years 10 months ago
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
IROS
2006
IEEE
97views Robotics» more  IROS 2006»
13 years 10 months ago
Spatial Reasoning for Real-time Robotic Manipulation
Abstract – Presented in this paper is an approach to realtime spatial reasoning for manipulative robotic tasks. When a service robot is requested to manipulate an object, it shou...
Han-Young Jang, Hadi Moradi, Suyeon Hong, Sukhan L...
ICMCS
2006
IEEE
231views Multimedia» more  ICMCS 2006»
13 years 10 months ago
Performance of Optical Flow Techniques on Graphics Hardware
Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called General Purpose Graphics Proc...
Marko Durkovic, Michael Zwick, Florian Obermeier, ...
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
13 years 10 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
3DPVT
2006
IEEE
233views Visualization» more  3DPVT 2006»
13 years 10 months ago
Scanline Optimization for Stereo on Graphics Hardware
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
Christopher Zach, Mario Sormann, Konrad F. Karner
SCIA
2007
Springer
146views Image Analysis» more  SCIA 2007»
13 years 10 months ago
Filtering Video Volumes Using the Graphics Hardware
Denoising video is an important task, especially for videos captured in dim lighting environments. The filtering of video in a volumetric manner with time as the third dimension c...
Andreas Langs, Matthias Biedermann
IMA
2007
Springer
129views Cryptology» more  IMA 2007»
13 years 10 months ago
Toward Acceleration of RSA Using 3D Graphics Hardware
Demand in the consumer market for graphics hardware that accelerates rendering of 3D images has resulted in commodity devices capable of astonishing levels of performance. These re...
Andrew Moss, Dan Page, Nigel P. Smart
ACIVS
2008
Springer
13 years 11 months ago
"Local Rank Differences" Image Feature Implemented on GPU
A currently popular trend in object detection and pattern recognition is usage of statistical classifiers, namely AdaBoost and its modifications. The speed performance of these cla...
Lukás Polok, Adam Herout, Pavel Zemcí...
ICPP
2008
IEEE
13 years 11 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...