Sciweavers

GRAPHICSINTERFACE
2000
13 years 5 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
GRAPHICSINTERFACE
2000
13 years 5 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
GRAPHICSINTERFACE
2000
13 years 5 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
GRAPHICSINTERFACE
2000
13 years 5 months ago
Are We All In the Same "Bloat"?
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
Joanna McGrenere, Gale Moore
GRAPHICSINTERFACE
2000
13 years 5 months ago
Image-Based Virtual Camera Motion Strategies
This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control ...
Éric Marchand, Nicolas Courty
GRAPHICSINTERFACE
2000
13 years 5 months ago
The Effects of Feedback on Targeting Performance in Visually Stressed Conditions
In most graphical user interfaces, a substantial part of the user's interaction involves targeting screen objects with the mouse cursor. Targeting tasks with small targets ar...
Julie Fraser, Carl Gutwin
GRAPHICSINTERFACE
2000
13 years 5 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
GRAPHICSINTERFACE
2000
13 years 5 months ago
Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface...
Mathieu Desbrun, Mark Meyer, Peter Schröder, ...
GRAPHICSINTERFACE
2000
13 years 5 months ago
Triangle Strip Compression
In this paper we introduce a simple and efficient scheme for encodingthe connectivityand the stripification of a triangle mesh. Since generating a good set of triangle strips is a...
Martin Isenburg
GRAPHICSINTERFACE
2000
13 years 5 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
Frank Dachille, Arie E. Kaufman