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GRAPHICSINTERFACE
2001
13 years 6 months ago
3D Scene Manipulation with 2D Devices and Constraints
Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user...
Graham Smith, Wolfgang Stürzlinger, Tim Salzm...
GRAPHICSINTERFACE
2001
13 years 6 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
GRAPHICSINTERFACE
2001
13 years 6 months ago
An Isometric Joystick as a Pointing Device for Handheld Information Terminals
Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-andclick interaction usin...
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppi...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Novel Solver for Dynamic Surfaces
Physics-based modeling integrates dynamics and geometry. The standard methods to solve the Lagrangian equations use a direct approach in the spatial domain. Though extremely power...
Sumantro Ray, Hong Qin
GRAPHICSINTERFACE
2001
13 years 6 months ago
3D-Interaction Techniques for Planning of Oncologic Soft Tissue Operations
We discuss interaction tasks and interaction techniques for the planning of soft tissue operations as for example oncologic liver and lung surgery. We focus on techniques to explor...
Bernhard Preim, Wolf Spindler, Karl J. Oldhafer, H...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Aiding Manipulation of Handwritten Mathematical Expressions through Style-Preserving Morphs
We describe a technique for enhancing a user's ability to manipulate hand-printed symbolic information by automatically improving legibility and simultaneously providing imme...
Richard Zanibbi, Kevin Novins, James Arvo, Katheri...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Efficient View-dependent Rendering of Terrains
Though considerable progress has been made with the view-dependent techniques in terrain visualization, the CPU overhead still precludes their wide application in many domains. Th...
Yadong Wu, Yushu Liu, Shouyi Zhan, Chunxiao Gao
GRAPHICSINTERFACE
2001
13 years 6 months ago
Surface Aging by Impacts
We present a novel aging technique that simulates the deformation of an object caused by repetitive impacts over long periods of time. Our semi-automatic system deteriorates the s...
Eric Paquette, Pierre Poulin, George Drettakis
GRAPHICSINTERFACE
2001
13 years 6 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
GRAPHICSINTERFACE
2001
13 years 6 months ago
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain
Digital watermarking embeds a structure called watermark into the target data, such as image and 3D polygonal models. The watermark can be used, for example, to enforce copyright ...
Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyaz...