Sciweavers

GRAPHICSINTERFACE
2003
13 years 6 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
GRAPHICSINTERFACE
2003
13 years 6 months ago
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Charlotte Tang, Gregor McEwan, Saul Greenberg
GRAPHICSINTERFACE
2003
13 years 6 months ago
Toward Modeling of a Suturing Task
In this paper we present our initial work on simulating suture and suturing using mass-spring models. Various models for simulating suture were studied, and a simple linear mass-s...
Matt LeDuc, Shahram Payandeh, John Dill
GRAPHICSINTERFACE
2003
13 years 6 months ago
Scanning Large-Scale Articulated Deformations
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
Jochen Lang, Dinesh K. Pai, Hans-Peter Seidel
GRAPHICSINTERFACE
2003
13 years 6 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
GRAPHICSINTERFACE
2003
13 years 6 months ago
Easy Realignment of k-DOP Bounding Volumes
In this paper we reconsider pairwise collision detection for rigid motions using a k-DOP bounding volume hierarchy. This data structure is particularly attractive because it is eq...
Christoph Fünfzig, Dieter W. Fellner
GRAPHICSINTERFACE
2003
13 years 6 months ago
Portrait: Generating Personal Presentations
The rise of email and instant messaging as important tools in the professional workplace has created changes in how we communicate. One such change is that these media tend to red...
James Fogarty, Jodi Forlizzi, Scott E. Hudson
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
GRAPHICSINTERFACE
2003
13 years 6 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai