Sciweavers

GRAPHICSINTERFACE
2008
13 years 5 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
GRAPHICSINTERFACE
2008
13 years 5 months ago
Towards a model human cochlea: sensory substitution for crossmodal audio-tactile displays
We present a Model Human Cochlea (MHC): a sensory substitution technique for creating a crossmodal audio-touch display. This research is aimed at designing a chair-based interface...
Maria Karam, Frank A. Russo, Carmen Branje, Emily ...
GRAPHICSINTERFACE
2008
13 years 5 months ago
A model of non-preferred hand mode switching
Effective mode-switching techniques provide users of tablet interfaces with access to a rich set of behaviors. While many researchers have studied the relative performance of mode...
Jaime Ruiz, Andrea Bunt, Edward Lank
GRAPHICSINTERFACE
2008
13 years 5 months ago
Quality scalability of soft shadow mapping
Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately det...
Michael Schwarz, Marc Stamminger
GRAPHICSINTERFACE
2008
13 years 5 months ago
Surface-based growth simulation for opening flowers
Takashi Ijiri, Mihoshi Yokoo, Saneyuki Kawabata, T...
GRAPHICSINTERFACE
2008
13 years 5 months ago
Interactive global illumination based on coherent surface shadow maps
Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-...
GRAPHICSINTERFACE
2008
13 years 5 months ago
Vector field contours
Thomas Annen, Holger Theisel, Christian Rössl...
GRAPHICSINTERFACE
2008
13 years 5 months ago
Lightweight task/application performance using single versus multiple monitors: a comparative study
It is becoming increasingly common to see computers with two or even three monitors being used today. People seem to like having more display space available, and intuition tells ...
Youn ah Kang, John T. Stasko
GRAPHICSINTERFACE
2008
13 years 5 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete
GRAPHICSINTERFACE
2008
13 years 5 months ago
The effects of peripheral vision and physical navigation on large scale visualization
Large high-resolution displays have been shown to improve user performance over standard displays on many large-scale visualization tasks. But what is the reason for the improveme...
Robert Ball, Chris North