Sciweavers

GRAPHITE
2005
ACM
13 years 10 months ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah
GRAPHITE
2005
ACM
13 years 10 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
GRAPHITE
2005
ACM
13 years 10 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
GRAPHITE
2005
ACM
13 years 10 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
GRAPHITE
2005
ACM
13 years 10 months ago
Compositing color with texture for multi-variate visualization
Multivariate data visualization requires the development of effective techniques for simultaneously conveying multiple different data distributions over a common domain. Although ...
Haleh Hagh-Shenas, Victoria Interrante
GRAPHITE
2005
ACM
13 years 10 months ago
Texture for volume character animation
Peiyi Shen, Philip Willis
GRAPHITE
2005
ACM
13 years 10 months ago
Generalized sweep templates for implicit modeling
A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep t...
Ryan Schmidt, Brian Wyvill