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GROUP
2010
ACM
9 years 7 months ago
The effects of life disruptions on home technology routines
Conflict and disruption are a part of everyday life, yet research in the home largely examines consensus and rituals. In this paper, we use Holmes and Rahe's categorization o...
Jill P. Dimond, Erika Shehan Poole, Sarita Yardi
GROUP
2010
ACM
9 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
GROUP
2010
ACM
9 years 7 months ago
Everyday favors: a case study of a local online gift exchange system
This paper focuses on online gift exchange in a setting where online and offline interactions are tightly intertwined and most of the exchanges require face-to-face interaction to...
Emmi Suhonen, Airi Lampinen, Coye Cheshire, Judd A...
GROUP
2010
ACM
9 years 7 months ago
Towards a group recommender process model for ad-hoc groups and on-demand recommendations
Movie recommender systems simplify the movie selection by providing movie suggestions based on the respective user's personal taste. Most of the current systems address indiv...
Christoph Beckmann, Tom Gross
GROUP
2010
ACM
9 years 7 months ago
Enhancing group recommendation by incorporating social relationship interactions
Group recommendation, which makes recommendations to a group of users instead of individuals, has become increasingly important in both the workspace and people's social acti...
Mike Gartrell, Xinyu Xing, Qin Lv, Aaron Beach, Ri...
GROUP
2010
ACM
9 years 7 months ago
Collaborative poetry on the facebook social network
Previous research has identified many characteristics of social networks that can support creative collaboration. To examine the possibilities and issues involved, we created a co...
Foad Hamidi, Melanie Baljko
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