Sciweavers

GW
2003
Springer
174views Biometrics» more  GW 2003»
13 years 9 months ago
Gesture Components for Natural Interaction with In-Car Devices
Abstract. The integration of more and more functionality into the human machine interface (HMI) of vehicles increases the complexity of device handling. Thus optimal use of differ...
Martin Zobl, Ralf Nieschulz, Michael Geiger, Manfr...
GW
2003
Springer
122views Biometrics» more  GW 2003»
13 years 9 months ago
Recovering Articulated Motion with a Hierarchical Factorization Method
Recovering articulated human motion is an important task in many applications including surveillance and human-computer interaction. In this paper, a hierarchical factorization met...
Hanning Zhou, Thomas S. Huang
GW
2003
Springer
100views Biometrics» more  GW 2003»
13 years 9 months ago
Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey?
Abstract. This paper analyzes how expressive gestures of a professional clarinetist contribute to the perception of structural and emotional information in musical performance. The...
Bradley W. Vines, Marcelo M. Wanderley, Carol Krum...
GW
2003
Springer
183views Biometrics» more  GW 2003»
13 years 9 months ago
A Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements
Abstract. The problem of hand tracking in the presence of occlusion is addressed. In bimanual movements the hands tend to be synchronised effortlessly. Different aspects of this sy...
Atid Shamaie, Alistair Sutherland
GW
2003
Springer
138views Biometrics» more  GW 2003»
13 years 9 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
GW
2003
Springer
310views Biometrics» more  GW 2003»
13 years 9 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
GW
2003
Springer
137views Biometrics» more  GW 2003»
13 years 9 months ago
Gestural Mind Markers in ECAs
We aim at creating Embodied Conversational Agents (ECAs) able to communicate multimodally with a user or with other ECAs. In this paper we focus on the Gestural Mind Markers, that ...
Isabella Poggi, Catherine Pelachaud, Emanuela Magn...
GW
2003
Springer
120views Biometrics» more  GW 2003»
13 years 9 months ago
The Communicative System of Touch. Alphabet, Lexicon, and Norms of Use
The paper argues that the communicative system of touch includes a lexicon, an alphabet and some norms of use, and presents a research aimed at making them explicit. 104 items of t...
Isabella Poggi, Filomena Cirella, Antonietta Zollo...
GW
2003
Springer
167views Biometrics» more  GW 2003»
13 years 9 months ago
Analysis of a Genuine Scratch Performance
Kjetil Falkenberg Hansen, Roberto Bresin