Sciweavers

CVPR
2012
IEEE
11 years 6 months ago
Social roles in hierarchical models for human activity recognition
We present a hierarchical model for human activity recognition in entire multi-person scenes. Our model describes human behaviour at multiple levels of detail, ranging from low-le...
Tian Lan, Leonid Sigal, Greg Mori
JUCS
2008
153views more  JUCS 2008»
13 years 3 months ago
Quality of Experience in Communications Ecosystem
: Communications ecosystem covers a huge area from technical issues to business models and human behaviour. Due to this extreme diversity various societies need to discuss with eac...
Kalevi Kilkki
CVIU
2006
317views more  CVIU 2006»
13 years 3 months ago
A general method for human activity recognition in video
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
WCE
2007
13 years 4 months ago
Ethics Review: Practical Suggestions for Enabling Inclusive Computer Science Research
—People make and use tools. Many information technology tools, applying computer science research, powerfully influence human behaviour. Some questions about human behaviour can ...
Robert H. Barbour
ATAL
2008
Springer
13 years 5 months ago
What should the agent know?: the challenge of capturing human knowledge
Reports of applications that include agent-based models of human behaviour tend to focus on the applications themselves and the success of the modelling exercise. They give little...
Emma Norling
ICVS
1999
Springer
13 years 7 months ago
Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour
We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
Tony Jebara, Alex Pentland
ICCV
2005
IEEE
13 years 9 months ago
Behaviour Understanding in Video: A Combined Method
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
CEC
2009
IEEE
13 years 10 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...