Sciweavers

CGA
2011
12 years 8 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 5 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
AMDO
2008
Springer
13 years 6 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
FGR
2000
IEEE
141views Biometrics» more  FGR 2000»
13 years 8 months ago
Multiple Cues used in Model-Based Human Motion Capture
Human motion capture has lately been the object of much attention due to commercial interests. A ”touch free” computer vision solution to the problem is desirable to avoid the...
Thomas B. Moeslund, Erik Granum
MIRAGE
2009
Springer
13 years 9 months ago
Region-Based vs. Edge-Based Registration for 3D Motion Capture by Real Time Monoscopic Vision
3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively o...
David Antonio Gómez Jáuregui, Patric...
ICRA
2003
IEEE
147views Robotics» more  ICRA 2003»
13 years 9 months ago
Controlling a marionette with human motion capture data
In this paper, we present a method for controlling a motorized, string-drivenmarionette using motion capture data from human actors. The motion data must be adapted for the marion...
Katsu Yamane, Jessica K. Hodgins, H. Benjamin Brow...
AUIC
2006
IEEE
13 years 10 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
ICPR
2008
IEEE
13 years 10 months ago
Markerless human motion capture: An application of simulated annealing and Fast Marching Method
Research into optical markerless human motion capture has attracted significant attention. However, the complexity of the human anatomy, ambiguities introduced by lacking full-pe...
Yifan Lu
ICIRA
2009
Springer
200views Robotics» more  ICIRA 2009»
13 years 11 months ago
Classifying 3D Human Motions by Mixing Fuzzy Gaussian Inference with Genetic Programming
This paper combines the novel concept of Fuzzy Gaussian Inference(FGI) with Genetic Programming (GP) in order to accurately classify real natural 3d human Motion Capture data. FGI ...
Mehdi Khoury, Honghai Liu
SI3D
2009
ACM
13 years 11 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li