Sciweavers

ICAT
2007
IEEE
13 years 10 months ago
Interaction Without Gesture or Speech -- A Gaze Controlled AR System
Even though gaze control is relatively well known as a human computer interaction method, gaze control is not a widely used technique, partly due to several usability issues. Howe...
Susanna Nilsson
ICAT
2007
IEEE
13 years 10 months ago
A PDA-based See-through Interface within an Immersive Environment
- With the use of an immersive display system such as the CAVE, the user is able to perceive a 3D environment realistically. However, the interaction on such systems faces some dif...
Miranda Miranda Miguel, Takefumi Ogawa, Kiyoshi Ki...
ICAT
2007
IEEE
13 years 10 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
ICAT
2007
IEEE
13 years 10 months ago
Compensated Visual Hull for Defective Segmentation and Occlusion
We propose an advanced visual hull technique to compensate for outliers using reliabilities of the silhouettes. The proposed method consists of a foreground extraction technique b...
Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Neal...
ICAT
2007
IEEE
13 years 10 months ago
Presentation Technique of Scent to Avoid Olfactory Adaptation
Trials on the transmission of olfactory information together with audio/visual information are currently being conducted in the field of multimedia. However, continuous emission ...
Ami Kadowaki, Junta Sato, Yuichi Bannai, Ken-ichi ...
ICAT
2007
IEEE
13 years 10 months ago
Paper-Based Augmented Reality
A new method for augmenting paper documents with electronic information is described that does not modify the format of the paper document in any way. Applicable to both commercia...
Jonathan J. Hull, Berna Erol, Jamey Graham, Qifa K...
ICAT
2007
IEEE
13 years 10 months ago
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology is...
Bruno Herbelin, Helena Grillon, Pablo de Heras Cie...
ICAT
2007
IEEE
13 years 10 months ago
Playing in a Virtual World: Exploration and Aspects of Play
My research is concerned with ‘explorable virtual worlds’, usually those that are ‘artworks’, dealing with aesthetic and affective domains. Whilst developing theoretical e...
Alison Gazzard
ICAT
2007
IEEE
13 years 10 months ago
An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures
INTOI is a rear-projection setup which combines accurate pen tracking with hand gesture recognition. The hardware consists of an Anoto pattern printed on a special rear-projection...
Peter Brandl, Michael Haller, Michael Hurnaus, Ver...
ICAT
2007
IEEE
13 years 10 months ago
"Space Frames": Using space, color and animation in the visualization of complex graph systems
This study concerns the development of 3D interfaces that aid the navigation of large data structures through the usage of the HSV color space, and the ensuing “spatial frames...
Elif E. Ayiter, Selim Balcisoy, Murat Germen, Isma...