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ICPR
2002
IEEE
13 years 10 months ago
Real-Time Cooperative Multi-Target Tracking by Communicating Active Vision Agents
Abstract Target detection and tracking is one of the most important and fundamental technologies to develop real world computer vision systems such as security and traffic monitori...
Norimichi Ukita, Takashi Matsuyama
ICPR
2002
IEEE
13 years 10 months ago
Using Eigen-Deformations in Handwritten Character Recognition
Deformations in handwritten characters have classdependent tendencies. For example, characters of class “A” are often deformed by global slant transformation and never deforme...
Seiichi Uchida, Mohammad Asad Ronee, Hiroaki Sakoe
ICPR
2002
IEEE
13 years 10 months ago
Tracking Multiple Animals in Wildlife Footage
We describe a method for tracking animals in wildlife footage. It uses a CONDENSATION particle filtering framework driven by learnt characteristics of specific animals. The key ...
David Tweed, Andrew Calway
ICPR
2002
IEEE
13 years 10 months ago
Motion Tracking of Cattle with a Constrained Deformable Model
In this paper, we propose a method for monitoring the motion of cows by tracking the white patterns on them with constrained deformable models. As input for observation, we use im...
Daisuke Tsutsumi, Yasuyo Kita
ICPR
2002
IEEE
13 years 10 months ago
Neighborhood Coherence and Edge Based Approaches to Film Scene Extraction
In order to enable high-level semantics-based video annotation and interpretation, we tackle the problem of automatic decomposition of motion pictures into meaningful story units,...
Ba Tu Truong, Svetha Venkatesh, Chitra Dorai
ICPR
2002
IEEE
13 years 10 months ago
Motion Estimation and Figure-Ground Segmentation Using Log-Polar Images
A motion estimation algorithm for log-polar images, based on a previous general framework [2], is presented. The advantages and disadvantages brought by the use of this kind of fo...
V. Javier Traver, Filiberto Pla
ICPR
2002
IEEE
13 years 10 months ago
Assembly of Puzzles Using a Genetic Algorithm
In this paper, we proposed a method for solving the rectangle piece jigsaw puzzle assembly problem. A shape of a piece is a rectangle, and a picture of a puzzle is only painted in...
Fubito Toyama, Yukihiro Fujiki, Kenji Shoji, Juich...
ICPR
2002
IEEE
13 years 10 months ago
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...
Kaname Tomite, Kazumasa Yamazawa, Naokazu Yokoya