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TVCG
2011
168views more  TVCG 2011»
8 years 7 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
8 years 10 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
PRESENCE
2010
130views more  PRESENCE 2010»
8 years 10 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed
CGF
2004
134views more  CGF 2004»
8 years 12 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
ICAD
2004
9 years 1 months ago
An Orientation Experiment Using Auditory Artificial Horizon
An orientation experiment was carried out in a spatially immersive virtual environment. The task of subjects was to navigate with 6 degrees of freedom flying method through a pred...
Matti Gröhn, Tapio Lokki, Tapio Takala
APGV
2010
ACM
301views Visualization» more  APGV 2010»
9 years 3 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...
VR
1993
IEEE
120views Virtual Reality» more  VR 1993»
9 years 4 months ago
Presence in Immersive Virtual Environments
This paper describes an experiment where the effect of dynamic shadows in an immersive virtual environment is measured with respect to spatial perception and presence. Eight subjec...
Mel Slater, Martin Usoh
CHI
1999
ACM
9 years 4 months ago
Bridging Strategies for VR-Based Learning
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
CHI
1999
ACM
9 years 4 months ago
Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments
This paper reports empirical results from a study into the use of 2D widgets in 3D immersive virtual environments. Several researchers have proposed the use of 2D interaction tech...
Robert W. Lindeman, John L. Sibert, James K. Hahn
VR
2002
IEEE
131views Virtual Reality» more  VR 2002»
9 years 5 months ago
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
While frameworks and application programming interfaces for virtual reality are commonplace today, designing scenarios for virtual environments still remains a tedious and time co...
Roland Holm, Erwin Stauder, Roland Wagner, Markus ...
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