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CHI
2004
ACM
13 years 9 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
VRST
2005
ACM
13 years 9 months ago
A practical system for laser pointer interaction on large displays
Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot locat...
Benjamin A. Ahlborn, David Thompson, Oliver Kreylo...
HAPTICS
2005
IEEE
13 years 9 months ago
Input Devices with Simple and Compact Haptic Feedback Mechanisms Driven by Finger Movement
Narrow key pitch of compact input devices confuses finger pressure at a key touch pad. To make keys more distinguishable and to improve user-friendliness of such input devices, w...
Itsuo Kumazawa
VRST
2006
ACM
13 years 9 months ago
Sceptre: an infrared laser tracking system for virtual environments
In this paper a 3D tracking system for Virtual Environments is presented which utilizes infrared (IR) laser technology. Invisible laser patterns are projected from the user(s) to ...
Christian Wienss, Igor N. Nikitin, Gernot Goebbels...
UIST
2006
ACM
13 years 9 months ago
Robust computer vision-based detection of pinching for one and two-handed gesture input
We present a computer vision technique to detect when the user brings their thumb and forefinger together (a pinch gesture) for close-range and relatively controlled viewing circu...
Andrew D. Wilson
OZCHI
2006
ACM
13 years 9 months ago
LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computers
We present LookPoint, a system that uses eye input for switching input between multiple computing devices. LookPoint uses an eye tracker to detect which screen the user is looking...
Connor Dickie, Jamie Hart, Roel Vertegaal, Alex Ei...
CHINZ
2006
ACM
13 years 9 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
TABLETOP
2006
IEEE
13 years 9 months ago
Supporting Mixed Presence Groupware in Tabletop Applications
In this paper we present the Transparent Input Device Layer framework to extend Java applications with support for multiple distributed input devices, a major requirement for tabl...
Peter Hutterer, Benjamin Close, Bruce H. Thomas
AUIC
2006
IEEE
13 years 9 months ago
TIDL: mixed presence groupware support for legacy and custom applications
In this paper, we present a framework to use an arbitrary number of mouse and keyboard input devices controlling Swing based Java applications. These devices can be distributed am...
Peter Hutterer, Benjamin Close, Bruce H. Thomas
VR
2008
IEEE
138views Virtual Reality» more  VR 2008»
13 years 10 months ago
Assessing the Effects of Orientation and Device on 3D Positioning
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Robert J. Teather, Wolfgang Stürzlinger