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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
13 years 9 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
SIGECOM
2009
ACM
114views ECommerce» more  SIGECOM 2009»
13 years 10 months ago
Policy teaching through reward function learning
Policy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent’s decisions by providing limited incentives. In this paper, ...
Haoqi Zhang, David C. Parkes, Yiling Chen