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CGI
2001
IEEE
12 years 3 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
ICIP
2002
IEEE
13 years 1 months ago
Mesh-based motion estimation and compensation in the wavelet domain using a redundant transform
In this paper, a technique is presented that incorporates an irregular triangle mesh into wavelet-domain motion-estimation and motion-compensation using a shift-invariant redundan...
Suxia Cui, Yonghui Wang, James E. Fowler
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