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ISMAR
2006
IEEE
10 years 10 months ago
Viewpoint stabilization for live collaborative video augmentations
We present a method for stabilizing live video from a moving camera for the purpose of a tele-meeting, in which a participant with an AR view onto a shared canvas collaborates wit...
Taehee Lee 0002, Tobias Höllerer
ISMAR
2006
IEEE
10 years 10 months ago
Enhanced visual realism by incorporating camera image effects
Jan Fischer, Dirk Bartz, Wolfgang Straßer
ISMAR
2006
IEEE
10 years 10 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ISMAR
2006
IEEE
10 years 10 months ago
Automatic online walls detection for immediate use in AR tasks
This paper proposes a method to automatically detect and reconstruct planar surfaces for immediate use in AR tasks. Traditional methods for plane detection are typically based on ...
Gilles Simon
ISMAR
2006
IEEE
10 years 10 months ago
Texture generation over the marker area
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...
Sanni Siltanen
ISMAR
2006
IEEE
10 years 10 months ago
Spatial relationship patterns: elements of reusable tracking and calibration systems
With tracking setups becoming increasingly complex, it gets more difficult to find suitable algorithms for tracking, calibration and sensor fusion. A large number of solutions e...
Daniel Pustka, Martin Huber, Manuel Bauer, Gudrun ...
ISMAR
2006
IEEE
10 years 10 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand
ISMAR
2006
IEEE
10 years 10 months ago
Robust gloves for 3D interaction in mobile outdoor AR environments
This paper describes the design of hand-worn gloves for interacting with mobile outdoor augmented reality systems. Most existing systems rely on more traditional 2D input devices ...
Wayne Piekarski, Ross Smith
ISMAR
2006
IEEE
10 years 10 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya
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