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TVCG
2010
152views more  TVCG 2010»
13 years 2 months ago
On the Fractal Dimension of Isosurfaces
—A (3D) scalar grid is a regular n1 × n2 × n3 grid of vertices where each vertex v is associated with some scalar value sv. Applying trilinear interpolation, the scalar grid de...
Marc Khoury, Rephael Wenger
CG
2002
Springer
13 years 4 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
CGF
2008
165views more  CGF 2008»
13 years 4 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita