Sciweavers

IVA
2005
Springer
13 years 10 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
IVA
2005
Springer
13 years 10 months ago
Dialog Simulation for Background Characters
Abstract. Background characters in virtual environments do not require the same amount of processing that is usually required by main characters, however we still want simulation t...
Dusan Jan, David R. Traum
IVA
2005
Springer
13 years 10 months ago
The Behavior Oriented Design of an Unreal Tournament Character
Abstract. This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usabi...
Samuel J. Partington, Joanna Bryson
IVA
2005
Springer
13 years 10 months ago
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
Human to virtual human interaction is the next frontier in interface design, particularly for tasks that are social or collaborative in nature. Several embodied interface agents ha...
Sabarish Babu, Stephen Schmugge, Raj Inugala, Srin...
IVA
2005
Springer
13 years 10 months ago
FearNot! - An Experiment in Emergent Narrative
Ruth Aylett, Sandy Louchart, João Dias, Ana...
IVA
2005
Springer
13 years 10 months ago
Do You See What Eyes See? Implementing Inattentional Blindness
Abstract. This paper presents a computational model of visual attention incorporating a cognitive imperfection known as inattentional blindness. We begin by presenting four factors...
Erdan Gu, Catherine Stocker, Norman I. Badler