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JVCA
2006
110views more  JVCA 2006»
13 years 5 months ago
As-consistent-As-possible compositing of virtual objects and video sequences
We present an efficient approach that merges the virtual objects into video sequences taken by a freely moving camera in a realistic manner. The composition is visually and geomet...
Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, H...
JVCA
2006
102views more  JVCA 2006»
13 years 5 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
JVCA
2006
67views more  JVCA 2006»
13 years 5 months ago
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites
Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunshen...
JVCA
2006
134views more  JVCA 2006»
13 years 5 months ago
Multimodal expression in virtual humans
This work proposes a real-time virtual human multimodal expression model. Five modalities explore the affordances of the body: deterministic, non-deterministic, gesticulation, faci...
Celso de Melo, Ana Paiva
JVCA
2006
128views more  JVCA 2006»
13 years 5 months ago
Facial actions as visual cues for personality
What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...
JVCA
2006
87views more  JVCA 2006»
13 years 5 months ago
Tour into the picture with water surface reflection and object movements
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...