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FPLAY
2008
9 years 1 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
ACMACE
2007
ACM
9 years 3 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
CSCW
1998
ACM
9 years 4 months ago
Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments
This paper explores and evaluates the support for objectfocused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experiment...
Jon Hindmarsh, Mike Fraser, Christian Heath, Steve...
CHI
2005
ACM
10 years 8 days ago
Hug over a distance
People in close relationships, who are separated by distance, often have difficulty expressing intimacy adequately. Based on the results of an ethnographic study with couples, a p...
Florian Mueller, Frank Vetere, Martin R. Gibbs, Je...
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