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NETGAMES
2003
ACM
13 years 9 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
DATE
2003
IEEE
123views Hardware» more  DATE 2003»
13 years 9 months ago
RTOS Modeling for System Level Design
System level synthesis is widely seen as the solution for closing the productivity gap in system design. High level system models are used in system level design for early design ...
Andreas Gerstlauer, Haobo Yu, Daniel Gajski
ASPDAC
2005
ACM
125views Hardware» more  ASPDAC 2005»
13 years 10 months ago
A formalism for functionality preserving system level transformations
— With the rise in complexity of modern systems, designers are spending a significant time on at the system level of abstraction. This paper introduces Model Algebra, a formalis...
Samar Abdi, Daniel Gajski
DATE
2006
IEEE
100views Hardware» more  DATE 2006»
13 years 10 months ago
Heterogeneous behavioral hierarchy for system level designs
Enhancing productivity for designing complex embedded systems requires system level design methodology and language support for capturing complex design in high level models. For ...
Hiren D. Patel, Sandeep K. Shukla, Reinaldo A. Ber...
DATE
2006
IEEE
171views Hardware» more  DATE 2006»
13 years 10 months ago
4G applications, architectures, design methodology and tools for MPSoC
transistors the design of the SoC needs to be moved to a higher level of abstraction. We need to think in processors and interconnects rather than gates and wires. We discuss the n...
IESS
2007
Springer
143views Hardware» more  IESS 2007»
13 years 10 months ago
Embedded Software Development in a System-Level Design Flow
Abstract System level design is considered a major approach to tackle the complexity of modern System-on-Chip designs. Embedded software within SoCs is gaining importance as it add...
Gunar Schirner, Gautam Sachdeva, Andreas Gerstlaue...
EVOW
2010
Springer
13 years 11 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ISQED
2010
IEEE
151views Hardware» more  ISQED 2010»
13 years 11 months ago
Leakage temperature dependency modeling in system level analysis
Abstract— As the semiconductor technology continues its marching toward the deep sub-micron domain, the strong relation between leakage current and temperature becomes critical i...
Huang Huang, Gang Quan, Jeffrey Fan